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Vanilla civ 5 ww2 mod9/2/2023 ![]() This further feeds me into the logistics: it is one of the major reasons for the failure of all of the Axis powers that they had poor logistics throughout the course of the war, and so while this wasn't implemented in the most obvious or even best way, certainly it's better than how HoI4 portrays it. brings a bit of the "reality from the ground" home to me. I don't mind that HoI4's isn't on the map, but I also like the ability to be able to consider the envelopment of whole armies and army groups (and their associated structures) relatively speaking as it was during the course of the war. This also gets into the chain of command. Getting back to the feeling of command, I enjoy the granularity of how I can command my forces: I like picking the air missions, the naval missions, and where the armies move, where, and the strategic questions they answer. bigger? I've already edited a few of them myself, but I'd want a more reactive set. ![]() That said, I do wish sometimes that the counters were a bit. I want to command the militaries, and so the symbology of doing that to me is important. I've never been a super big fan of sprites because 1) they certainly don't convey as much information as I'd like and 2) dudes marching on a map is the absolute antithesis of what a grognard like myself wants to do. Click to expand.So, we start with a bit of a graphical enjoyment.
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